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About the project

Gubbrunda is more than a game. It’s an experiment in digital freedom and a bid to reclaim human connection.

The goal: curing “app fatigue”

We’ve all been there. Someone suggests a game at a party or dinner. “Download this app!” they say. But the fun often dies when App Store passwords are forgotten, storage is full, or creating a new account takes too long.

The goal of Gubbrunda is to eliminate all friction:

  • No downloads
  • No accounts
  • No passwords
  • Just a link

The old way

The post office (server)

When you send messages in typical apps, everything passes through a central “post office.” It’s safe, but expensive and centralized. If the post office shuts down, everything stops.

Our way

Walkie‑talkie (P2P)

Gubbrunda connects phones directly. No data is saved in the cloud. It’s like a conversation in a room—once it’s said, it only lives in memory. Real privacy.

The challenge: digital walls

When a player on Wi‑Fi tries to talk to a player on 5G, they’re effectively outside each other’s locked doors. The internet is built to keep things out, not let them in.

The solution: a digital guide

We use a STUN server as a guide. It meets the phones outside, points the way, and says: “Run that way now so you can connect!” Once the connection is made, it steps aside.

Under the hood

The project is open source. We believe in an internet owned by its users.

Logic Vanilla JS
Structure Hugo
Design Tailwind
Network WebRTC

Thanks for helping bring people together in real life