Four party games for adults with no equipment

These four games need no cards, pens, purchases or printed prompts. One person can read the rules on a phone and put it away. A timer is optional; counting aloud works for short turns.

Suggested setup: 4–8 adults and about 20 minutes. For a crowded dinner table, choose word chains and the smile duel. Charades and dancing can also be played seated.

Agree on the format first

Let everyone pass or choose a quieter variation. Decide whether you want a score or just a short break between conversations. The scoring suggestions here are for playing from this guide; they do not change the app’s scoring.

1. Everyday-action charades

Time: about 5 minutes. Players: 4–8.

  1. The first player silently chooses an everyday action, such as opening a stubborn umbrella.
  2. Act it out without words or sound effects. Everyone else has about 30 seconds to guess.
  3. Reveal the answer, then move to the next person around the table so everyone gets a turn.

For a shared score, give the group one point per solved charade. Make the task easier by agreeing on a category such as “things you do in a kitchen”. A seated player can use their hands and face.

Open the charades card for examples and variations .

2. Word-chain duels

Time: about 5 minutes. Players: two at a time, with everyone else listening.

Start with “table”. The next word must begin with its last letter: “elephant”, then “toast”. No repeated words within a duel. Allow about five seconds per turn; the first person who cannot give a valid word loses the duel.

Agree that ordinary English words count and proper names do not. For a difficult ending, you can allow the next player to use the second-to-last letter instead. Set that rule before playing and use it for both players. Change the pair after each duel.

Read the word-chain rules .

3. A seated smile duel

Time: 2–3 minutes. Players: two at a time.

Two volunteers hold a smile for up to 20 seconds. The first to stop smiling loses; laughing while still smiling is allowed. No touching or distracting the other person. If both last until the limit, call it a draw and change the pair.

Both players can look at the same point rather than at each other. Keep audience commentary out of it; the task is simply to hold the expression.

Open the smile-duel card .

4. A dance-off without music

Time: about 5 minutes. Players: two performers and a voting audience.

Give both players the same theme, such as “waiting for a bus”, and 30 seconds each. Vote only after both turns. Choose one judging rule beforehand, for example the clearest interpretation of the theme.

In a small room, make it a seated dance using shoulders and hands. Use the same format for both players so the comparison is fair.

See the dance-off setup .

A ready-to-use 20-minute plan

Allow two minutes for the rules, five for charades, five for word chains, three for smile duels and five for dancing. Treat these as rough timings. If a conversation takes off, skip the last game instead of rushing everyone.

If the guests do not know each other yet, begin with low-pressure icebreaker questions. For a longer game with assigned roles and a mixed deck, start Gubbrunda and read the rules.